Technical 3D Environment Artist, Mid in Seattle, WA at Booz Allen Hamilton Inc.

Date Posted: 8/10/2018

Job Snapshot

Job Description

Job Number: R0033579

Technical 3D Environment Artist, Mid

Key Role:

Serve as the technical lead for creating and integrating three dimensional (3D) environment art into virtual reality applications. Build and manage environment art, including scenes, terrain, and lighting in the Unity Game Engine. Collaborate closely with other 3D artists, including character artists and 3D modelers, game designers, and software engineers to create immersive 3D and virtual reality environments. Work with project managers to edit and fix existing scenes in existing applications, when necessary.


Basic Qualifications:
-3+ years of experience with managing scenes in a development platform, including Unity
-2+ years of experience in working with Source Control, including Perforce, SVN, or Plastic
-2+ years of experience with a terrain generator for terrain creation, including World Machine
-2+ years of experience with lighting and light baking for environments
-Experience with 3D modeling and the high to low poly baking workflow
-Experience with PBR texturing, including Substance Painter or Quixel

-Ability to obtain a security clearance

-BA or BS degree

Additional Qualifications:

-Experience with ZBrush

-Experience with Substance Designer

-Experience wtih Particle FX

-Experience with scripting in Maya, Unity, or equivalent, including Python, C#, or C++

-Experience in game development, including working seamlessly with artists, game designers, and programmers

-Experience with visual storytelling through real-time cinematic sequences


Clearance:
Applicants selected will be subject to a security investigation and may need to meet eligibility requirements for access to classified information.

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